Why There's A Widen Your World
 

In 1962, my father bought a sliver of land on the shore of Lake Bryan in southwest Orange County, Florida.  Two years later, Walt Disney purchased a much larger tract of property 1/8 mile to the north.  My parents built their first house on the edge of Walt Disney World's border and had two boys in it before the resort opened in 1971.  My brother Brian and I spent our formative years in the nearly literal shadow of all that Disney wrought; the closest playground was at the Lake Buena Vista Travelodge, the closest post office in the old Preview Center building and the closest doctor in the same clinic where WDW sent sick tourists for treatment.

So Disney's presence in our childhoods was dominating, but we didn't know anything was wrong.  As with most other kids our age, we just really liked the place ... we had nightmares about swimming with Jungle Cruise hippos, debated which of Mr. Toad's two tracks was superior, got freaked out by the guy in the zebra mask in If You Had Wings and pondered at length what lurked beyond the musty dark Haunted Mansion portal that spat out an endless flow of doom buggies.  Beyond those fixations, WDW by virtue of proximity also provided us with an introduction to - or a prism through which we came to view - major aspects of the world around us (foreign cultures, U.S. history, space exploration and classical music among them).  The main difference between WDW's impact on us as individuals was that Brian, being a paranoid hedonist, thought it was the ultimate pleasure zone (full of patently non-threatening fun) and I, as an antisocial idealist, regarded it as the perfect example of how the rest of the world should be: immaculately planned, overtly efficient and unfailingly cordial ... even to someone of a contrary demeanor.

Other people had already made that observation.  Long before WDW opened, California's Disneyland had been lauded for operating under aesthetic and functional principles of the highest order.  The formula was repeated in Florida, only on a larger scale, displacing alligators along with citrus groves and giving the master planners a chance to shape thousands of acres as they wished.  They started off wonderfully: early WDW architecture was non-confrontational but dynamic; each feature complemented the next; transitional areas and open spaces were pleasantly landscaped; traffic flow (human and automotive) was logically configured; employees were well-groomed, well-spoken and friendly - almost to a fault.  For an effete misfit like me growing up around a place like that, it was Pollyanna from day one.

As proof of my hopelessness, in 1980 I wrote to WDW inquiring about the possibility of a future job.  They sent a handout outlining how one is "cast for a role in the WDW show."  I flaunted that in front of Brian, who had only ever received mail from Ranger Rick, and he expressed enthusiasm at the prospect of one day being a costumed character.  He said that, unfortunately, in front of our father, who vehemently proclaimed that no son of his was "going to dress up like a damned chipmunk" for a living.  This upset Brian to the point of attacking Dad's right leg with a butter knife.  Later they made up and Dad redeemed himself by taking us - after much hesitation - to EPCOT Center on opening day.  He then proceeded to horrify radio interviewers by saying the park bore no resemblance to Walt Disney's plans for a city of the future.**

By the time I was sixteen, my disposition toward working at Disney had cooled as I looked for meaning in Bauhaus and the opposite sex.  My first girlfriend, however, worked at Mickey's Mart in Tomorrowland and suggested her employer as a way of lining my empty pockets.  Reluctant capitulation had me closing out 1985 as a Foods Host at Liberty Square's Columbia Harbour House.  This provided a surprisingly fascinating re-introduction to WDW.  Dozens of childhood questions about how the place worked were answered in a matter of days.  The mere business of approaching the park from the tunnel system was almost worth enduring its various odors (a third-world potpourri of dead birds, wet French fries, cleanser and cigarettes).  Better yet, any employee who had the interest could easily get to If You Had Wings projector platforms and rainy Tiki Room picture windows when no one was looking.   

Through sheer good luck, at seventeen I landed a transfer to the Haunted Mansion simply by asking for it.  It was the first time something I'd always wanted to do lived up to my expectations*** and that costume was the living end.  When Brian turned sixteen he applied for a job at WDW too.  Before long he was dressed like a Logan's Run extra, slinging cardboard-flavored pizza at the Plaza Pavilion and gazing with wonder upon the massive bank of Wometco vending machines in the Main Street Break Room.  He never wore a chipmunk suit, at least not for Disney, but he had lots of fun.  Over the next several years I worked a lot of other rides, wore many shades of polyester and took friends on ill-advised tours of off-limits areas.  Brian got turned on to pot**** and kept losing his wallet.

Back then there were still many original employees in the park, still most of the original rides and still a feeling of the place we knew as kids.  All these years later, anyone familiar with WDW between 1971 and 1986 probably remembers it as a very different place than it had become by the mid 1990s.  There was more to do at WDW by the time it turned 25, but its personality had changed.  The cohesive identity that permeated the property - before the rampant appearance of non-Disney brands - started to drift around 1988.  The logos of corporate sponsors had always adorned the entrances of shops and attractions, but by the 1990s WDW was turning so often to outside influences (Star Wars, Muppets, Rainforest Cafe, McDonald's, et al.) for presence and content that the line between its creative legacy and that of others would be blurred or, perhaps, made indistinguishable for its younger guests.  At the same time, the parks and resorts were aging and the task of keeping them up to Disney's high standards became less manageable.  The resort's original designers were also aging and had either retired or no longer held great sway; postmodern architecture and design motifs that broke dramatically from Phase One elevations and color schemes began to pop up across property.  And it became much harder to retain employees who delivered the level of service for which the company was once known.


Although those developments were regrettable, the part of WDW's evolution that first affected Brian and me adversely was seeing things we loved disappear.  When the Mickey Mouse Revue was shipped to Tokyo in 1980, it didn't resonate too deeply because we thought it might be returned someday.  In 1985, Space Mountain's voyeurific Home of Future Living was replaced with RYCA-1, a poor follow-up, and it made WEDway rides less fun.  Two years later, If You Had Wings was turned into an Eastern Airlines-less shell of its former self called If You Could Fly.  This felt really wrong; even though the ride's situation was logical (it was, after all, tailor-made for a sponsor that pulled out), that didn't make the reality of it going away forever any less sad.  It was like losing a really cool grandparent, except you can't ride most grandparents through a Puerto Rican fortress full of traffic cops, marching bands and flamingos.  If You Had Wings became my first meditative struggle with the concept of impermanence, which only got worse as more early WDW elements vanished or suffered perplexing overhauls with far greater frequency from that point forward.

I had made some audio recordings in the parks and taken some photos as a kid, but when my favorite things started to seriously keel over I went a little crazy on building an archive of that which hadn't been axed yet.  Being an employee helped, and led to a misguided newsletter (Jane Our Teenage Daughter) on the topic, a timeline of things gone missing and lots of generous input from total strangers in the form of photographs, videos, and tapes of ex-attractions.

Massive help came from specific individuals who shared the same obsessions. "Miami Mike" Hiscano has been contributing to this project since its inception and is one of the most knowledgeable and generous WDW fans you could hope to find.  Ross Plesset has also gone out of his way countless times to arrange interviews and drive down bits of information that would have been lost were it not for his diligence.  Others who soiled their hands by associating with me in this project's infancy include Mike Cozart, Dave Ensign, Dave Hooper, Christopher Merritt, Robert Boyd, Dave Smith and Gerald Walker. 

One thing I learned during that time period, when I was REALLY spending time on this stuff, was that some people in California who had grown up with Disneyland were paying tribute to that park's history in far more impressive ways than I could ever hope to ape for WDW, most notably the late Randy Bright's Disneyland: Inside Story and Jack and Leon Janzen's horrifically wonderful magazine,
The "E" Ticket.

Bright's book was so cool because, although written by a Disney employee, it didn't feel like it had been "approved."  Bright was a WED Enterprises "Imagineer" who worked at the park as a teenager and whose affinity for Disneyland was fully apparent in his text.  He also compiled a fascinating appendix, entitled "Sequence of Disneyland Attractions," that traced all the major additions to the park since it opened.  The Janzens' massive grass-roots effort to dredge up arcane facts about Disneyland were unsurpassed in the world of theme park fandom.  Like Bright, they grew up with the place and were still infected as adults.  They initiated a mad quest to produce a visual and written history of Disneyland's

The closer I get to you Harbinger-by-mail Brian's last paid gig on WDW property - cutlassing for FotoToons

' Miami Mike in 1973 - ten seconds before hurling a frozen treat at one of the world-famous Swan Boats

earliest years which brought forth scads of previously unseen images and stories from WED personnel who made it all happen.

Their work made everything I'd written about WDW look like gibberish, but it also didn't appear that they would get around to covering Disney's Florida parks.  So with the crucial help of my wife Amy (who knew what secret files lurked in the Florida State Archives), in 1994 I had a crummy new fanzine called Widen Your World - a phrase borrowed from the last scene of If You Had Wings.  WYW became a website in 1996.  The main reasons why it's still here are:

1. Convenience.  It's an easy way to pass on information, photos, audio and video to a wide audience.  The flip side is that, as the oldest site to cover WDW's history, content from WYW has been lifted by others (even by Disney itself a couple times - how flattering!) for years and often not credited.  I can't stop that, but I do promise that everything presented on WYW as original material or the product of original "research" is exactly that.  Anything else is credited to the proper sources. 

2. Posterity.  When I die, some council or another will surely commission a Delacroix-style painting of Luis Arias, Nicole Golden, Micah Harvey, Steve Hill and me enacting some 1988 Magic Kingdom nocturnal tomfoolery.  Until then, it's only mentioned on this site.

3. Instruction.  Many people younger than me don't know what If You Had Wings was and might think the former site of 20,000 Leagues had always been a tribute the company's late 80's/early 90's animated films.  They're not likely to learn about these things from sources within the park itself.  Although there have been a few instances of WDW covering its own history, like 1998's WDW Resort - A Magical Year-By-Year Journey, accurate records of WDW's past attractions in book form are scarce.

Take for example Bruce Gordon & Dave Mumford's Disneyland: The Nickel Tour, which upon its 1995 publication became the biblical account of one theme park's march through time.  No one on the company's payroll seems to have both the intimate knowledge of WDW's history combined with the resourcefulness and drive needed to round out a similar publication.  There have been some less massive attempts, but most of them tended to shortchange WDW's first 15 years (one made zero mention of Mr. Toad's Wild Ride) and seem to suggest that the place just gets better with time.  In the immortal words of Nicolas Fehn, "No! ... "  So even if WYW isn't vital - and it's certainly not everyone's cup of tea***** - it has filled some gaps.  Along the way it picked up the support and input of some phenomenal modern-day WDW historians and researchers,
including Chris Foxx, David Koenig, Eric Paddon, Spencer Cook, Martin Smith and Michael Sweeney.  Assembling a complete list would be very difficult, but I have tried on the "Credits" page. 

There are of course many other sites out there now with a changing/changed Vacation Kingdom as their raison d'ętre.  Some of them are, of course, better than others.  Some are simply amazing.  If you'd like to see some of the ingenious ways that people are demonstrating an appreciation for vintage WDW and related topics, I'd suggest these first:

  
Passport to Dreams Old and New                           
  Virtual Toad
   Imaginerding                                                               Walt Disney World - A History In Postcards
   Imagineering Disney                                                   Mesa Verde Times
 

The growing interest in this Florida subject matter has led to a surge in the amount of
early WDW information and media entering the public arena.  As the legions of people who grew up with the parks in those early years (or simply want to know more about that time period) make themselves increasingly known, maybe WDW will get equally serious about its rich history and offer something more than silly pins to mark its dearly departed.  As Mike Hiscano sagely suggested, the company could easily convert the old Preview Center building at Lake Buena Vista into an "Early WDW Museum" along with a retro-based merchandise outlet.  The mere thought of it underscores the kind of opportunities the company is missing to preserve its past.

Whether they pursue something that cool or not, between the exponential proliferation of online resources and WDW's own efforts, there should   be no shortage of options for those seeking details on the resort's history.  As for this site, it still has a little unfinished work before it's where I'd think it's just a matter of routine upkeep.  I never intended to spend 20 years paying amateur tribute to lost dark rides, but with that mistake behind me I feel more like pressing on slowly than stopping cold.  So WYW will probably round out more over the next few years and provide just one account of what WDW was like back before so much of its original self faded away.


* They lived there for several years before Brian was born, so why they wouldn’t spell his name Bryan is inexplicable.  Maybe so he wouldn't be gettin' all cocky and shit about "his  lake." 

** This was true.  It did not, however, make Horizons or World of Motion any less amazing.  Or the old Spaceship Earth paper boy any less annoying.

*** I had not yet taken a prostitute to Ponderosa.

**** In 1985 WDW had roughly 20,000 employees and half of them were constantly high.  As Walt Disney often said, that's twice as high as the island of Manhattan.

***** WYW is 2.6 times more likely to anger Disney fans than other sites, including Hidden Nikki's Mousekeblog and eharmagic.com