
EPCOT Center's Communicore was described by the Disney
company as "Future World's global Main Street of ideas and inventions." This
references its similarities to the Magic Kingdom's Main Street USA, one
similarity being that both areas served as funnels through which all guests must
travel on their way into or out of the parks. Although this ceased to be the
case at EPCOT Center once the International Gateway entrance was
added between the United Kingdom and France Pavilions, Communicore still
paralleled Main Street in that it was a multi-purpose arcade with smaller
attractions, exhibits, merchandise, and food outlets arranged in a symmetrical
environment.
In July 1994, Innoventions officially replaced
Communicore and ushered in a new era of louder, more
flashy corporate-sponsored exhibits which were virtually screaming for
guests' attention. This new development is reaching
successfully for the younger, video game-driven, market
segment. Communicore, by way of contrast, was a realm
of electronic tranquility. It provided guests with an
introduction to some of the park's major themes and an
opportunity to learn more about the relevant subject matter if they desired. What follows is not the
whole Communicore picture, just an attempt to
remember some of its small pleasures now that they're gone.
Communicore's name, a combination of "community"
and "core," was derived from the supposition that EPCOT
Center - when taken in combination with the remainder of WDW - was essentially the fulfillment of Walt Disney's plan for
EPCOT, the city.*
25 years later everyone sees how silly that was and can talk candidly about how
it came to pass, but in 1982 the company was dead serious about comparisons and
tried to make good on some of the underlying rationales in this section of the
park.
Like Innoventions, Communicore was broken
down into quadrants. Technically the area consisted (in
name) of only two halves, Communicore East and
Communicore West. But each half was plainly divided
into northern and southern sections, separated by
covered outdoor walkways. Each quadrant had its own
"feel," with the northern quadrants being by far the
busiest and most changed over the years.
The northeast quadrant contained EPCOT Computer
Central, Travelport, Energy Exchange and the Stargate
Restaurant.
EPCOT Computer Central, presented by Sperry
(later to become UNISYS), was home to the first
EPCOT Center attraction to disappear, the Astuter
Computer Revue. This show took place on a
second-floor terraced theater that overlooked a
cavernous room where some of the park's computers
were housed. It was hosted by the projection of actor Ken
Jennings in the role of an
annoying Englishman who, after
being "transported" from the World Showcase's United
Kingdom pavilion (where he performed - musically - with a
monkey) and shrunk to a height of about a foot, sang and
danced his way across a set of computer banks in the
foreground of the room. His ridiculous antics purportedly
explained the role of computers at Walt Disney World. This is why
there was a track called "The Computer Song" on the first Official Album of EPCOT Center.
Sample lyric: "He's
got a great big memory like an elephant, utilizes knowledge without end, That's
why I'm a rooter for me computer, everybody needs a friend."
If guests learned anything during this presentation, it was that
once was enough. Disney
recognized this show's potential quickly and closed it in January 1984. A
month later it was replaced by Backstage Magic, a show that booted out the
Englishman in favor of Julie, a girl-next-door-type hostess and her electronic sidekick
I/O. They presented a more intelligent and less grating take on the computer story that ran for
nearly ten years before closing in October 1993.

Elsewhere in Computer Central were
interactive displays that were popular
with guests. SMRT-1, a purple and
chrome robot set on a rotating pedestal
surrounded by telephones, involved a
never-ending stream of guests in trivia
and guessing games. When your turn
came up, SMRT-1 asked you (in its
synthesized voice) to speak your
answer loud and clear through the
phone. It also spent some time
ad-libbing and singing between games:
"If I keep this up I might graduate from
Solid State." SMRT-1 was probably
related to BIT from the WorldKey
Information System and ORAC-1 of the
Magic Kingdom's WEDway Peoplemover,
all congenial, genderless electric
beings that seemed to want their digital
faces slapped for being super-cute. Of the
three, SMRT-1 was definitely the least sugary and accordingly the most enjoyable. SMRT-1's shell, long silent, could be seen for several years in the Contemporary Resort Hotel's
Grand Canyon Concourse as a piece of restaurant decor.
Nearby was the
Compute-A-Coaster exhibit where guests could assemble their
own roller coaster on a video screen. They were coached by a lisping
cartoon beaver who sounded just like the gopher from Winnie-the-Pooh. The
number of final coaster outcomes was extremely limited and the beaver would cite
any attempt at a free-wheeling combination of track sections as a safety risk.
But it was still hard to resist viewing a
simulated ride on your own creation. The final run was accompanied by the
beaver's aural "play-by-play," and he was always impressed by what guests had
built.
Other displays in this area included the Great American Census Quiz, Get Set
Jet Game and the Flag Game, all of which used the same touch-screen technology
found elsewhere in Communicore and across Epcot. In 1982 this technology was
brand-new to many people, whereas fifteen years later it was common. At
the entrance to EPCOT Computer Central was the Population Clock, where an
ever-circling row of wooden humanoids tended to a length of revolving numbers
depicting the U.S.A's current citizenship.
Across the hall from Computer Central was the Travelport, presented by American
Express. A large red globe sat at the entrance, and images of foreign sights were
projected from within the globe onto its glass walls. Beyond this, guests could enter
booths and play with touch-screen previews of travel destinations around the world. A
Caribbean video preview was one of the more popular with little boys in the know, as
it displayed what at least appeared to be one or two topless female sunbathers on the
beach. Around the corner there was an American Express Travel Service desk where
guests could obtain more detailed information from live hosts and hostesses.

Further down the
quadrant was Exxon's Energy Exchange, a
vast room full of
computerized and
three-dimensional
displays revolving around
the theme of
(guess). Large metal
pinwheels and other gear-heavy apparatuses hung
from the ceiling. Down on
the floor, guests could
pedal bicycles and see
the results of their labor
measured in
watts. Another exhibit
allowed guests the chance to spin a handle and, based on their speed and dexterity,
generate the electricity required to light a bulb in front of them. A large model of an
oil rig anchored another corner of the room. There was also a touch-screen video
game where guests controlled the flow of a car through digitized city streets in pursuit
of optimum fuel economy. Hands-on? Undoubtedly. Fun?
The adjacent Stargate Restaurant
was the only section of the northeast quadrant
that didn't undergo wholesale change (i.e. removal) with the arrival of Innoventions. The restaurant
did switch names, however, to become the Electric Umbrella. This meant it
received a facelift, but retained its original layout. Along with the
American Adventure's Liberty Inn, this location has made sure every Epcot guest
has ready access to highly suspect cheeseburgers for 25 years.
The southeast quadrant was the home of Centorium, Epcot's largest
store. It was stocked with an interesting mix of park souvenirs,
"futuristic gadgets" and art. As with the Stargate, it resisted massive changes for a long
time but now the shop is called Mouse Gear and has virtually nothing in common
with the Centorium outside of being in the same location.
Just down the hall, the Electronic Forum was the site of the Future Choice
Theater, wherein was administered the highly entertaining (albeit sedate) EPCOT
Poll. Guests would enter the theater and find seats with pushbutton panels on
the armrests. A cast member at the front of the room would prompt the guests to
use these buttons in order to first break the audience down into a group of
demographically diverse individuals, and then to register their opinions on a
variety of topics (none too controversial). The results would then be displayed
on an overhead screen, and often broken down using the demographic statistics to
point out disparities in the votes of males and females, children and adults,
U.S. residents and international visitors, liberals and conservationists, and so
on. As part of the presentation there was a short film documenting park
visitors' responses to questions about relatively topical issues. One kid
said "they" should make a car that could run on dirt. I always thought
that kid was kind of stupid.

Unfortunately, the EPCOT Poll only ran until March 1991. Beyond that
point just its foyer, with multiple kiosks full of TV screens receiving
satellite broadcasts, continued to operate. This was also where guests could,
for a short time, cast their votes for person of the century. It turned
out to be me, edging out Bill Gates by a hair because (of all the ironies) I run
on dirt.
Across the plaza in the center of Communicore, past the fountain that used to
attract a lot less attention and blast with a lot less fanfare than it does now, was the northwest quadrant. This
was home to EPCOT Outreach and FutureCom.
EPCOT Outreach, later Ask EPCOT and, finally, the Epcot Discovery Center,
was an educational cul-de-sac where guests could investigate at length any of
EPCOT Center's major themes, or other Disney-related information. Graphic displays
lined the walls leading up to a counter where a staff of researchers (plus one
librarian) would attempt to answer queries ranging from "What music is played at the
start of the film at the France pavilion?" to "Did the bobcat in the flash-flood scene at
Big Thunder Mountain Railroad come from Disneyland's Mine Train Through Nature's
Wonderland ride?" (Saint-Saens' "Aquarium" and yes) They usually had the answer
ready, but would gladly mail information later on if it wasn't immediately
available. There was also a Teacher's Lounge hidden away here, where educators
could sit in a room and look out through darkened glass at guests who couldn't get to
them. Which, strangely enough, is how schools will be in the future.

FutureCom, first
sponsored by the
Bell System and
later by AT&T, was
similar to
EPCOT Computer
Central and Energy
Exchange in that it
was a large room
filled with interactive
exhibits. The theme
here was
communications
technologies,
especially those
involving phones or
phone lines. On the
north wall of the
room was a
sprawling animated diorama called the "Age Of Information." It was a unique
display comprised of stylized wooden sculptures (like those shown here) of varying
sizes that went through rudimentary movements in time with a song about the coming
wonders of the modern telephone. This song (which I was told suffered some
dramatic editing shortly after Epcot opened) should have made it to the park's official
album.
If any of Communicore's exhibits could be deemed prescient, the Age of Information
was the one. It essentially forecast the services of the internet (booking travel
arrangements, research capabilities, home shopping, uploading data) a full thirteen
years before most of us were first toying around with the technology. This was 1982,
and at that time touch-tone phones were still a "new" thing. While
RCA's Home of
Future Living in the Magic Kingdom did suggest a similar array of services when it
debuted in 1975, the Age of Information delved further into the specifics. Neither
preview was dead-on accurate, most notably in that they did not foresee the vast
applications that home computers - not phones or televisions - would bring into
consumers' lives, but by 2000 most people in developed nations were basically doing all the
things these presentations suggested they would.
FutureCom was also home to the Fountain of Information, another kind of kinetic
sculpture. Here objects culled from all fields of communication media were thrown
together into a pileup of lights, color and motion. Nearby, a wall-sized electronic
map of the U.S.A. illustrated the country's network of phone lines and demonstrated
the concept of teleconferencing. A series of yet more games gave some insight on
the relationship between phones and computers. One of these that was added in the
late 1980's, Phrasers, allowed guests to type a series of words into a computer and
then hear it repeated back by one of several on-screen characters.

The southwest quadrant spent
many years occupied by nothing
other than the Sunrise Terrace
restaurant. A large part of this
area was initially slated to become
the Tron Arcade, but that
never panned out. Instead, that
same space became the home of Expo Robotics in February
1988. This featured robots
performing feats of precision
maneuvering - such as balancing
tops along the edge of a samurai
sword - and "artistry," in as much
as they would translate a
computer's view of guests' faces
into souvenir portraits. Sunrise
Terrace has since been broken
down into the Pasta Piazza Ristorante and Fountain View Espresso and Bakery.
Communicore was truly a mixed bag, and without question geared largely toward
promoting the good name of its key sponsors. But it did so without being loud and
(save for a short-lived Cockney busker) off-putting. As a whole it was passable entertainment allowing for the leisurely
dispensing of a couple hours interest. And Communicore definitely contributed to the
more relaxed and inviting atmosphere of EPCOT Center, which has long
since given way to the remarketing and reinvention of the park.
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Communicore
Extinct WDW Attraction
Located in:
Future World, EPCOT Center
Opened: October 1, 1982
Closed:
July 1994
(with separate closing dates for some components)
Contributing Personnel:
John Hench,
Marty Sklar
Descendant of:
Early Disneyland sponsor
displays in Tomorrowland,
such as the
Hall of Aluminum Fame
Space later became:
Innoventions
Bibliography:
WDW Eyes & Ears
All images copyright
The Walt Disney Company.
Text copyright 2007
Mike Lee
I would like to acknowledge
the
thoughtful assistance of
Steve Burns and
Dave Smith
with my research on
the Communicore
Supplemental Images:

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